You never feel rushed and exploring the game's three worlds (which are set in Greco-Roman ruins, ancient Egypt and Medieval Europe, respectively) is a treat. The game's ambiance and setting are simple, but I think this adds to the contemplative nature of the game. Collecting all of these stars leads to a unique ending that feels very satisfying. If you enjoy a challenge, there are additional, optional star-shaped sigils hidden on each level. As with any good puzzle game, you feel a sense of satisfaction any time you complete a trial. The gameplay isn't groundbreaking, but the puzzles are fun and creative and provide a nice pace to the game. This just adds to the metaphysical mindf**k that comes with playing the game. It creates an intimacy with your character that makes you feel like there is little difference between you and the mechanical man you are controlling. I often found myself pausing to have “oh shit” moments, which came in the form of questions like “what makes humans so special and deserving of this world?” and “who's to say we aren't just bots in a simulation, ourselves?”Īlso, the concept of being a human gamer (at least I still think I'm a human.) controlling an android avatar is brilliant. I've played through the game twice now, and throughout my second playthrough, I continued to discover new details that added depth to the world it takes place in.Īnd it's not just about the game's plot, either: I was completely sucked in by the philosophy behind it. If you aren't reading its logs closely, you're really depriving yourself of some of the story's artistry. Because the story is largely told through text logs, it's very easy to miss out on a lot of the game's intricacies and thematic elements. The plot is nuanced and subtle, but never boring. There are three possible endings, and none of them feels like the “bad ending”. These elements mesh together beautifully to create an original and captivating experience throughout its 15-to-20 hour story. The story is largely illustrated through a series of text logs, audio journals, and voiceover dialogue delivered by the enigmatic Elohim, all of which liberally sample the works of well-known philosophers. The game shapes its narrative around the eponymous philosophical concept, The Talos Priniciple, which explores the impermanence of life and what makes a person a person. In return for collecting these sigils and obeying his commands, Elohim promises to grant you eternal life.įirst of all, I have to say the story is fantastic. You play as an artificially-intelligent android who is instructed by a voice-in-the-sky named Elohim to complete trials (i.e., puzzles) to collect sigils. The Talos Principle (I'll refer to it as Talos from here on out) is a first-person puzzler from Croteam, the makers of Serious Sam. It's one of the most thought-provoking and cerebral games I've ever played, and I can't recommend it enough. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |